![]() Coal you need in bulk, and that means you can only take it trough proper transport roues (see below) and for reasons of efficiency you have to take it from the closest supplier. Iron is needed in relatively small amounts, meaning transport is not a problem and you can consume those cubes from anywhere. When you build something needing coal or iron for construction you have to get that stuff. When you build them you put a number of black or orange cubes there. Some of the industry you build are coal and iron mines. Money you pay from your supply and that’s it. ![]() Cards show either a city and will allow you to build any sort of industry there, or they will show a type of industry that you may build in any city connected to your network.īuilding industry doesn’t come free. Interestingly, this action is the only one where it actually matters what the card you play shows. Your most obvious move, and your most obvious route to score points, is to build industry. How to use those actions to maximize your score, that’s where your head will start smoking. On a player’s turn they play two cards from their hand to trigger two actions. ![]() At the end of both eras you score points for your industries and your transport network. In each era you play through the same pile of cards until the draw pile and the players’ hands are empty. Considering the strategic depth of the game its basic outline is remarkably simple.Ī game consists of two eras, the Canal Era and the Rail Era. In the early days of the Industrial Revolution the players set out to build their own empire of factories and transport routes between them. Smoke over North England – The Rules of Brass: Lancashire The Good Bolton Ironīrass: Lancashire is a game of economics and logistics. However, the two games are so similar in rules and theme that we decided to put them in one review and highlight the differences. Technically it’s Brass: Lancashire that is a new edition of the original Brass, Brass: Birmingham is more like a spin-off. Two new editions by Roxley are a great opportunity for us to review this modern classic. Not bad in a time where new games are so numerous that many won’t even be remembered ten years from now. The original Brass turned ten years old last year, but the game by Martin Wallace still holds a proud overall rank 24 on BoardGameGeek at the time of writing.
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